

Yes it’s different, and yes, it takes a lot of getting used to, but the controls still feel familiar in a weird way.

I have a feeling this is going to turn off some original fans with such a drastic change. This means that once the level starts, your character starts running in the forward direction automatically with no real way to slowdown or stop. Now with most sequels the core gameplay doesn’t all change that often, usually just evolving or improving in some aspect, so the change to Super Meat Boy Forever is quite a drastic one as it’s now an auto-runner.

Super Meat Boy Forever is no different, as you’ll be jumping, dashing, punching and diving your way through levels, but expect to die a countless amount of times once again. It wasn’t uncommon to die well over a hundred times in a level, but that sense of accomplishment you get when you do finally complete a stage is insurmountable. Super Meat Boy was known not only for its precise gameplay and controls, but its brutal difficulty. So obviously Meat Boy and Bandage Girl set on a quest to get back their baby, but doing so won’t be easy, literally. Nugget is absolutely adorable beyond measure, and while on a picnic in the park, that nasty Dr. Taking place after the events of the first game, Super Meat Boy Forever starts off by showing the latest member of the family to join Meat Boy and Bandage Girl, their small bundle of joy: Nugget. It’s crazy to think that more than a decade has gone by since the world was introduced to Super Meat Boy, and while the gaming landscape has changed quite dramatically since, the time has finally come for a sequel aptly titled Super Meat Boy Forever. Super Meat Boy was one of these, a smaller indie game but caught a lot of attention with its perfect yet challenging gameplay. XBLA was generally a place where you could find smaller indie games, and a handful were essentially the ‘face’ of these types of games. I still remember the days of booting up my Xbox 360 and checking out the newest releases on Xbox Live Arcade.
