
The 'blood' expelled when hitting an enemy is not realistic and simply serves as an indicator of a successful hit. There is no nudity, sexual situations, romantic relationships, or foul language. The characters which the player creates from the ground up also have an option to use various magic and miracles as a means of offense, defense or support. There are also bow and arrow, and a minimum of crossbows. The weapons consist of swords, clubs, battle-axes, shields, etc. Without going into the the story-line they are more akin to skeletons or zombies when humanoid and simply monsters of one type or another when not humanoid.


The vast majority of enemies that your character must deal with in a violent manner are only vaguely humanoid or not humanoid at all. The situations have never occurred at any time in the history of Earth. This game is violent but it wouldn't be considered realistic violence (like robbing a bank, shootout with the police etc. However, the frame rate problem in the original is no longer present and the multiplayer/online is greatly improved. Overall, the game looks more polished but there is a minimum of graphical improvements. The improvements in the remaster over the original are improved multiplayer, improved framerate, slightly improved graphics, and port on a new platform, Nintendo Switch. There were 2 sequels (3 if you count Bloodborne, some count it, some don't) and then this remastered release. That being, a huge challenge with no hand-holding. People who enjoyed this game and the sequels that followed got to experience something that had been missing from games for a long time. Not a sequel but a 'spiritual successor'. The game sold modestly in USA and other countries but the revenue stream was significant enough that development for USA release began on a game that took the concept further. The aspect of the game that appealed to gamers around the world was the extreme difficulty and unforgiving nature of the gameplay the very thing that prevented international release! So, after some time, a USA release was announced and then an eventual European release as well. Some copies of the game, still not translated from Japanese, made their way around and it quickly gained a cult like following. Originally, there were no plans to release 'Demons Souls' outside of Japan because the makers of Demons Souls, 'FROM Software', felt that the extreme difficulty wouldn't appeal to Western gamers especially those in the USA.

#Swords and souls family time ps3
It is the successor to a game released way back in 2009 for PS3 called Demons Souls. Because of this game, there is now a genera of games being developed and released called 'Souls-Like' games. People will still be talking about this game 50 years from now. It is absolutely brilliant in the way it treats the idea of RPGs (role playing games) and action-RPGs. In my opinion, at the time of the original release back in 2011, it was visionary.
